structure_block.invalid_structure_name |
Invalid structure name '%s' |
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structure_block.save_success |
Structure saved as '%s' |
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structure_block.save_failure |
Unable to save structure '%s' |
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structure_block.load_success |
Structure loaded from '%s' |
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structure_block.load_prepare |
Structure '%s' position prepared |
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structure_block.load_not_found |
Structure '%s' is not available |
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structure_block.size_success |
Size successfully detected for '%s' |
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structure_block.size_failure |
Unable to detect structure size. Add corners with matching structure names |
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structure_block.mode.save |
Save |
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structure_block.mode.load |
Load |
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structure_block.mode.data |
Data |
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structure_block.mode.corner |
Corner |
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structure_block.hover.save |
Save: %s |
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structure_block.hover.load |
Load: %s |
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structure_block.hover.data |
Data: %s |
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structure_block.hover.corner |
Corner: %s |
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structure_block.mode_info.save |
Save Mode - Write to File |
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structure_block.mode_info.load |
Load mode - Load from File |
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structure_block.mode_info.data |
Data mode - Game Logic Marker |
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structure_block.mode_info.corner |
Corner Mode - Placement and Size Marker |
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structure_block.structure_name |
Structure Name |
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structure_block.custom_data |
Custom Data Tag Name |
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structure_block.position |
Relative Position |
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structure_block.size |
Structure Size |
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structure_block.integrity |
Structure Integrity and Seed |
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structure_block.integrity.integrity |
Structure Integrity |
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structure_block.integrity.seed |
Structure Seed |
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structure_block.include_entities |
Include entities: |
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structure_block.detect_size |
Detect structure size and position: |
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structure_block.button.detect_size |
DETECT |
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structure_block.button.save |
SAVE |
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structure_block.button.load |
LOAD |
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structure_block.show_air |
Show Invisible Blocks: |
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structure_block.show_boundingbox |
Show Bounding Box: |
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structure_block.position.x |
relative Position x |
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relative position x |
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structure_block.position.y |
relative position y |
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relative position y |
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structure_block.position.z |
relative position z |
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relative position z |
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structure_block.size.x |
structure size x |
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structure size x |
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structure_block.size.y |
structure size y |
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structure size y |
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structure_block.size.z |
structure size z |
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structure size z |
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