gamerule.announceAdvancements |
Announce advancements |
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gamerule.commandBlockOutput |
Broadcast command block output |
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gamerule.disableElytraMovementCheck |
Disable elytra movement check |
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gamerule.disableRaids |
Disable raids |
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gamerule.doDaylightCycle |
Advance time of day |
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gamerule.doEntityDrops |
Drop entity equipment |
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gamerule.doEntityDrops.description |
Controls drops from minecarts (including inventories), item frames, boats, etc. |
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gamerule.doFireTick |
Update fire |
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gamerule.doImmediateRespawn |
Respawn immediately |
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gamerule.doInsomnia |
Spawn phantoms |
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gamerule.doLimitedCrafting |
Require recipe for crafting |
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gamerule.doLimitedCrafting.description |
If enabled, players will be able to craft only unlocked recipes |
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gamerule.doMobLoot |
Drop mob loot |
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gamerule.doMobLoot.description |
Controls resource drops from mobs, including experience orbs |
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gamerule.doMobSpawning |
Spawn mobs |
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gamerule.doMobSpawning.description |
Some entities might have separate rules |
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gamerule.doPatrolSpawning |
Spawn pillager patrols |
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gamerule.doTileDrops |
Drop blocks |
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gamerule.doTileDrops.description |
Controls resource drops from blocks, including experience orbs |
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gamerule.doTraderSpawning |
Spawn Wandering Traders |
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gamerule.doWardenSpawning |
Spawn Wardens |
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gamerule.doWeatherCycle |
Update weather |
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gamerule.drowningDamage |
Deal drowning damage |
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gamerule.fallDamage |
Deal fall damage |
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gamerule.fireDamage |
Deal fire damage |
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gamerule.freezeDamage |
Deal freeze damage |
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gamerule.forgiveDeadPlayers |
Forgive dead players |
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gamerule.forgiveDeadPlayers.description |
Angered neutral mobs stop being angry when the targeted player dies nearby. |
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gamerule.keepInventory |
Keep inventory after death |
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gamerule.logAdminCommands |
Broadcast admin commands |
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gamerule.maxCommandChainLength |
Command chain size limit |
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gamerule.maxCommandChainLength.description |
Applies to command block chains and functions |
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gamerule.maxEntityCramming |
Entity cramming threshold |
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gamerule.mobGriefing |
Allow destructive mob actions |
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gamerule.naturalRegeneration |
Regenerate health |
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gamerule.randomTickSpeed |
Random tick speed rate |
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gamerule.reducedDebugInfo |
Reduce debug info |
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gamerule.reducedDebugInfo.description |
Limits contents of debug screen |
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gamerule.sendCommandFeedback |
Send command feedback |
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gamerule.showDeathMessages |
Show death messages |
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gamerule.playersSleepingPercentage |
Sleep percentage |
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gamerule.playersSleepingPercentage.description |
The percentage of players who must be sleeping to skip the night. |
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gamerule.spawnRadius |
Respawn location radius |
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gamerule.spectatorsGenerateChunks |
Allow spectators to generate terrain |
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gamerule.universalAnger |
Universal anger |
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gamerule.universalAnger.description |
Angered neutral mobs attack any nearby player, not just the player that angered them. Works best if forgiveDeadPlayers is disabled. |
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gamerule.category.chat |
Chat |
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gamerule.category.spawning |
Spawning |
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gamerule.category.updates |
World Updates |
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gamerule.category.drops |
Drops |
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gamerule.category.mobs |
Mobs |
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gamerule.category.player |
Player |
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gamerule.category.misc |
Miscellaneous |
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