death.fell.accident.ladder |
%1$s fell off a ladder |
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death.fell.accident.vines |
%1$s fell off some vines |
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death.fell.accident.weeping_vines |
%1$s fell off some weeping vines |
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death.fell.accident.twisting_vines |
%1$s fell off some twisting vines |
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death.fell.accident.scaffolding |
%1$s fell off scaffolding |
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death.fell.accident.other_climbable |
%1$s fell while climbing |
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death.fell.accident.generic |
%1$s fell from a high place |
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death.fell.killer |
%1$s was doomed to fall |
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death.fell.assist |
%1$s was doomed to fall by %2$s |
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death.fell.assist.item |
%1$s was doomed to fall by %2$s using %3$s |
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death.fell.finish |
%1$s fell too far and was finished by %2$s |
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death.fell.finish.item |
%1$s fell too far and was finished by %2$s using %3$s |
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death.attack.lightningBolt |
%1$s was struck by lightning |
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death.attack.lightningBolt.player |
%1$s was struck by lightning whilst fighting %2$s |
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death.attack.inFire |
%1$s went up in flames |
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death.attack.inFire.player |
%1$s walked into fire whilst fighting %2$s |
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death.attack.onFire |
%1$s burned to death |
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death.attack.onFire.item |
%1$s was burnt to a crisp whilst fighting %2$s wielding %3$s |
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death.attack.onFire.player |
%1$s was burnt to a crisp whilst fighting %2$s |
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death.attack.lava |
%1$s tried to swim in lava |
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death.attack.lava.player |
%1$s tried to swim in lava to escape %2$s |
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death.attack.hotFloor |
%1$s discovered the floor was lava |
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death.attack.hotFloor.player |
%1$s walked into danger zone due to %2$s |
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death.attack.inWall |
%1$s suffocated in a wall |
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death.attack.inWall.player |
%1$s suffocated in a wall whilst fighting %2$s |
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death.attack.cramming |
%1$s was squished too much |
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death.attack.cramming.player |
%1$s was squashed by %2$s |
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death.attack.drown |
%1$s drowned |
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death.attack.drown.player |
%1$s drowned whilst trying to escape %2$s |
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death.attack.dryout |
%1$s died from dehydration |
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death.attack.dryout.player |
%1$s died from dehydration whilst trying to escape %2$s |
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death.attack.starve |
%1$s starved to death |
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death.attack.starve.player |
%1$s starved to death whilst fighting %2$s |
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death.attack.cactus |
%1$s was pricked to death |
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death.attack.cactus.player |
%1$s walked into a cactus whilst trying to escape %2$s |
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death.attack.generic |
%1$s died |
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death.attack.generic.player |
%1$s died because of %2$s |
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death.attack.explosion |
%1$s blew up |
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death.attack.explosion.player |
%1$s was blown up by %2$s |
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death.attack.explosion.player.item |
%1$s was blown up by %2$s using %3$s |
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death.attack.magic |
%1$s was killed by magic |
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death.attack.magic.player |
%1$s was killed by magic whilst trying to escape %2$s |
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death.attack.even_more_magic |
%1$s was killed by even more magic |
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death.attack.message_too_long |
Actually, message was too long to deliver fully. Sorry! Here's stripped version: %s |
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death.attack.wither |
%1$s withered away |
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death.attack.wither.player |
%1$s withered away whilst fighting %2$s |
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death.attack.witherSkull |
%1$s was shot by a skull from %2$s |
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death.attack.witherSkull.item |
%1$s was shot by a skull from %2$s using %3$s |
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death.attack.anvil.player |
%1$s was squashed by a falling anvil whilst fighting %2$s |
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death.attack.fallingBlock |
%1$s was squashed by a falling block |
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death.attack.fallingBlock.player |
%1$s was squashed by a falling block whilst fighting %2$s |
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death.attack.stalagmite |
%1$s was impaled on a stalagmite |
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death.attack.stalagmite.player |
%1$s was impaled on a stalagmite whilst fighting %2$s |
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death.attack.fallingStalactite |
%1$s was skewered by a falling stalactite |
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death.attack.fallingStalactite.player |
%1$s was skewered by a falling stalactite whilst fighting %2$s |
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death.attack.sonic_boom |
%1$s was obliterated by a sonically-charged shriek |
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death.attack.sonic_boom.item |
%1$s was obliterated by a sonically-charged shriek whilst trying to escape %2$s wielding %3$s |
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death.attack.sonic_boom.player |
%1$s was obliterated by a sonically-charged shriek whilst trying to escape %2$s |
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death.attack.mob |
%1$s was slain by %2$s |
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death.attack.mob.item |
%1$s was slain by %2$s using %3$s |
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death.attack.player |
%1$s was slain by %2$s |
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death.attack.player.item |
%1$s was slain by %2$s using %3$s |
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death.attack.arrow |
%1$s was shot by %2$s |
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death.attack.arrow.item |
%1$s was shot by %2$s using %3$s |
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death.attack.fireball |
%1$s was fireballed by %2$s |
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death.attack.fireball.item |
%1$s was fireballed by %2$s using %3$s |
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death.attack.thrown |
%1$s was pummeled by %2$s |
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death.attack.thrown.item |
%1$s was pummeled by %2$s using %3$s |
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death.attack.indirectMagic |
%1$s was killed by %2$s using magic |
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death.attack.indirectMagic.item |
%1$s was killed by %2$s using %3$s |
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death.attack.thorns |
%1$s was killed trying to hurt %2$s |
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death.attack.thorns.item |
%1$s was killed by %3$s trying to hurt %2$s |
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death.attack.trident |
%1$s was impaled by %2$s |
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death.attack.trident.item |
%1$s was impaled by %2$s with %3$s |
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death.attack.fall |
%1$s hit the ground too hard |
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death.attack.fall.player |
%1$s hit the ground too hard whilst trying to escape %2$s |
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death.attack.outOfWorld |
%1$s fell out of the world |
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death.attack.outOfWorld.player |
%1$s didn't want to live in the same world as %2$s |
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death.attack.dragonBreath |
%1$s was roasted in dragon breath |
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death.attack.dragonBreath.player |
%1$s was roasted in dragon breath by %2$s |
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death.attack.flyIntoWall |
%1$s experienced kinetic energy |
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death.attack.flyIntoWall.player |
%1$s experienced kinetic energy whilst trying to escape %2$s |
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death.attack.fireworks |
%1$s went off with a bang |
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death.attack.fireworks.player |
%1$s went off with a bang whilst fighting %2$s |
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death.attack.fireworks.item |
%1$s went off with a bang due to a firework fired from %3$s by %2$s |
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death.attack.badRespawnPoint.message |
%1$s was killed by %2$s |
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death.attack.badRespawnPoint.link |
Intentional Game Design |
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death.attack.sweetBerryBush |
%1$s was poked to death by a sweet berry bush |
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death.attack.sweetBerryBush.player |
%1$s was poked to death by a sweet berry bush whilst trying to escape %2$s |
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death.attack.sting |
%1$s was stung to death |
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death.attack.sting.item |
%1$s was stung to death by %2$s using %3$s |
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death.attack.sting.player |
%1$s was stung to death by %2$s |
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death.attack.freeze |
%1$s froze to death |
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death.attack.freeze.player |
%1$s was frozen to death by %2$s |
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death.attack.anvil |
%1$s was squashed by a falling anvil |
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%1$s was squashed by a falling anvil |
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