mc – Group: death

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death.fell.accident.ladder %1$s fell off a ladder
death.fell.accident.vines %1$s fell off some vines
death.fell.accident.weeping_vines %1$s fell off some weeping vines
death.fell.accident.twisting_vines %1$s fell off some twisting vines
death.fell.accident.scaffolding %1$s fell off scaffolding
death.fell.accident.other_climbable %1$s fell while climbing
death.fell.accident.generic %1$s fell from a high place
death.fell.killer %1$s was doomed to fall
death.fell.assist %1$s was doomed to fall by %2$s
death.fell.assist.item %1$s was doomed to fall by %2$s using %3$s
death.fell.finish %1$s fell too far and was finished by %2$s
death.fell.finish.item %1$s fell too far and was finished by %2$s using %3$s
death.attack.lightningBolt %1$s was struck by lightning
death.attack.lightningBolt.player %1$s was struck by lightning whilst fighting %2$s
death.attack.inFire %1$s went up in flames
death.attack.inFire.player %1$s walked into fire whilst fighting %2$s
death.attack.onFire %1$s burned to death
death.attack.onFire.item %1$s was burnt to a crisp whilst fighting %2$s wielding %3$s
death.attack.onFire.player %1$s was burnt to a crisp whilst fighting %2$s
death.attack.lava %1$s tried to swim in lava
death.attack.lava.player %1$s tried to swim in lava to escape %2$s
death.attack.hotFloor %1$s discovered the floor was lava
death.attack.hotFloor.player %1$s walked into danger zone due to %2$s
death.attack.inWall %1$s suffocated in a wall
death.attack.inWall.player %1$s suffocated in a wall whilst fighting %2$s
death.attack.cramming %1$s was squished too much
death.attack.cramming.player %1$s was squashed by %2$s
death.attack.drown %1$s drowned
death.attack.drown.player %1$s drowned whilst trying to escape %2$s
death.attack.dryout %1$s died from dehydration
death.attack.dryout.player %1$s died from dehydration whilst trying to escape %2$s
death.attack.starve %1$s starved to death
death.attack.starve.player %1$s starved to death whilst fighting %2$s
death.attack.cactus %1$s was pricked to death
death.attack.cactus.player %1$s walked into a cactus whilst trying to escape %2$s
death.attack.generic %1$s died
death.attack.generic.player %1$s died because of %2$s
death.attack.explosion %1$s blew up
death.attack.explosion.player %1$s was blown up by %2$s
death.attack.explosion.player.item %1$s was blown up by %2$s using %3$s
death.attack.magic %1$s was killed by magic
death.attack.magic.player %1$s was killed by magic whilst trying to escape %2$s
death.attack.even_more_magic %1$s was killed by even more magic
death.attack.message_too_long Actually, message was too long to deliver fully. Sorry! Here's stripped version: %s
death.attack.wither %1$s withered away
death.attack.wither.player %1$s withered away whilst fighting %2$s
death.attack.witherSkull %1$s was shot by a skull from %2$s
death.attack.witherSkull.item %1$s was shot by a skull from %2$s using %3$s
death.attack.anvil.player %1$s was squashed by a falling anvil whilst fighting %2$s
death.attack.fallingBlock %1$s was squashed by a falling block
death.attack.fallingBlock.player %1$s was squashed by a falling block whilst fighting %2$s
death.attack.stalagmite %1$s was impaled on a stalagmite
death.attack.stalagmite.player %1$s was impaled on a stalagmite whilst fighting %2$s
death.attack.fallingStalactite %1$s was skewered by a falling stalactite
death.attack.fallingStalactite.player %1$s was skewered by a falling stalactite whilst fighting %2$s
death.attack.sonic_boom %1$s was obliterated by a sonically-charged shriek
death.attack.sonic_boom.item %1$s was obliterated by a sonically-charged shriek whilst trying to escape %2$s wielding %3$s
death.attack.sonic_boom.player %1$s was obliterated by a sonically-charged shriek whilst trying to escape %2$s
death.attack.mob %1$s was slain by %2$s
death.attack.mob.item %1$s was slain by %2$s using %3$s
death.attack.player %1$s was slain by %2$s
death.attack.player.item %1$s was slain by %2$s using %3$s
death.attack.arrow %1$s was shot by %2$s
death.attack.arrow.item %1$s was shot by %2$s using %3$s
death.attack.fireball %1$s was fireballed by %2$s
death.attack.fireball.item %1$s was fireballed by %2$s using %3$s
death.attack.thrown %1$s was pummeled by %2$s
death.attack.thrown.item %1$s was pummeled by %2$s using %3$s
death.attack.indirectMagic %1$s was killed by %2$s using magic
death.attack.indirectMagic.item %1$s was killed by %2$s using %3$s
death.attack.thorns %1$s was killed trying to hurt %2$s
death.attack.thorns.item %1$s was killed by %3$s trying to hurt %2$s
death.attack.trident %1$s was impaled by %2$s
death.attack.trident.item %1$s was impaled by %2$s with %3$s
death.attack.fall %1$s hit the ground too hard
death.attack.fall.player %1$s hit the ground too hard whilst trying to escape %2$s
death.attack.outOfWorld %1$s fell out of the world
death.attack.outOfWorld.player %1$s didn't want to live in the same world as %2$s
death.attack.dragonBreath %1$s was roasted in dragon breath
death.attack.dragonBreath.player %1$s was roasted in dragon breath by %2$s
death.attack.flyIntoWall %1$s experienced kinetic energy
death.attack.flyIntoWall.player %1$s experienced kinetic energy whilst trying to escape %2$s
death.attack.fireworks %1$s went off with a bang
death.attack.fireworks.player %1$s went off with a bang whilst fighting %2$s
death.attack.fireworks.item %1$s went off with a bang due to a firework fired from %3$s by %2$s
death.attack.badRespawnPoint.message %1$s was killed by %2$s
death.attack.badRespawnPoint.link Intentional Game Design
death.attack.sweetBerryBush %1$s was poked to death by a sweet berry bush
death.attack.sweetBerryBush.player %1$s was poked to death by a sweet berry bush whilst trying to escape %2$s
death.attack.sting %1$s was stung to death
death.attack.sting.item %1$s was stung to death by %2$s using %3$s
death.attack.sting.player %1$s was stung to death by %2$s
death.attack.freeze %1$s froze to death
death.attack.freeze.player %1$s was frozen to death by %2$s
death.attack.anvil %1$s was squashed by a falling anvil %1$s was squashed by a falling anvil
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